Computer-Assisted Language Learning (CALL)
Computer
Assisted Language Learning (CALL) may be defined as the search for and study of applications of the computer in language
teaching and learning (Levy, 1997, p.1).
Roles of the Computer in language
learning and teaching:
- computer as tutor for
language drills or skill practice
- computer as a tool for
writing, presenting, and researching
- computer as a medium of
global communication
The advantages of CALL
Learner’s
Factors
- CALL
can adapt to the learners' abilities and preferences.
- CALL
can adapt to the learners’ cognitive and learning styles.
- CALL
can adapt to the learner’s self-paced learning. CALL can be used for
remedial work for slow learners and to accelerate learning for fast
learners.
- CALL
offers individualized and private learning.
- CALL,
with branching capability, provides choices and paths for learning,
allowing learners to work independently.
- CALL
allows learners to control their own learning process and progress.
Motivation
and Attitudes
- CALL
provides strong motivation for learning. Students will often do on a
computer what they are reluctant to do in a textbook or paper-pencil.
- Some
CALL features such as graphics, sounds, animation, video, audio are
interesting and motivating for many learners.
- CALL
can improve learners’ attitudes towards learning English.
- CALL
(internet) provides authentic communication that motivates students to
use language outside language classroom.
Feedback and
Progress Record
- CALL
can provide immediate responsiveness and feedback.
- CALL
provides accurate records of the learner’s performance and progress.
Teacher’s
Roles and the Relationship with the Learner
- CALL
can change the relationship between teacher and student.
- The
teacher becomes a facilitator rather than a person who controls the
learning environment.
- CALL
is predictable and non-judgemental.
Mastery
Learning
- CALL
provides opportunities for mastery-learning language skills.
- CALL
can lower the amount of time required to master some materials.
Co-operative
Learning
- CALL
(e.g.simulation games) encourages learners to work cooperatively in
problem solving.
- CALL
allows learners to learn cooperatively as a result of working together
(such as group works, and discussion.)
Communication
- CALL
(e.g. games and puzzles) create information gaps which provide learners a
need to communicate or interact with each other or with the program.
- CALL
(e.g. e-mail, chat, moos) promote direct communicative skills for the
learners.
- CALL
(e.g. e-mail, chat, moos) provides authentic, real communication with
native speakers of English outside the classroom.
Access to
Information and Cultures
- CALL
(e.g. CD-ROM and the internet) can increase access to information to the
learners.
- CALL
(CD-ROM and the internet) allow learners to acess to cultures around the
world.
Learning
Environment
- CALL
is a neutral medium. Compared to teachers, computers do not lose
patience, get angry, or play favourites as some teachers do. This creates
a safe learning environment.
- CALL
can provide an active and positive learning environment.
- Integration
of a variety of multimedia such as texts, graphics, sound, animation, and
video, allowing for creating authentic meaningful language learning
environments.
- CALL
(the internet) has no limitations regarding different time zones and
places.
Cost
Effectiveness
- CALL
is cost effective.
Traditional CALL
Traditional CALL programs presented a stimulus to
which the learner had to provide a response.
Discrete error analysis and feedback were
a common feature of traditional CALL, and the more sophisticated programs would
attempt to analyse the learner's response, pinpoint errors, and branch to help
and remedial activities.
Explorative CALL
More recent approaches to CALL have favoured a
learner-centred, explorative approach rather than a
teacher-centred, drill-based approach to CALL. The explorative approach is
characterised by the use of concordance programs in the languages classroom - an approach
described as Data-Driven Learning (DLL)
by Tim Johns (Johns & King 1991).
Multimedia CALL
Early personal computers were incapable of presenting
authentic recordings of the human voice and easily recognizable images, but
this limitation was overcome by combining a personal computer and a 12-inch
videodisc player, which made it possible to combine sound, photographic-quality
still images and video recordings in imaginative presentations - in essence the
earliest manifestation of multimedia CALL.
Web-based CALL
In 1992 the World Wide Web was launched, reaching the general
public in 1993. The Web offers enormous potential in language learning and
teaching, but it has some way to go before it catches up with the interactivity
and speed of access offered by CD-ROMs or DVDs, especially when accessing sound
and video files.
(Source: https://www.llas.ac.uk/resources/gpg/61)
Reflection:
On
week 4, I learned more about Computer Assisted Language Learning. The roles of computer in language learning and
teaching are important. The computer can
be a tutor for language drills or skill practice. It can be
a tool for writing, presenting, and
researching. It also can be a medium of global
communication. We should put the computer in our learning process to improve our
education.
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